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Journal   A blog about design, business and the world we live in.

The sCoop: February 17

Everyone's finalizing their plans for SxSW, especially Alan as he gets ready for his talk with Richard Scoble. Be sure to make the moment if you're in Austin Friday, March 9 at 5PM.

Nick spied a few new favorites for many in the office, including Clear and a huge list of style guides.

Not to be outdone finding jewels among dross, Raphael pointed out jetBlue's nice new site, and an interesting behind-the-scenes peek at security in modern operating systems.

We're getting our design mise en place for our new design partnership with Chefs Feed.

Susan and the team continue to lead RockHealth's early stage and pre-VC startups with her inimitable design insights and skills, this week in cahoots with Jim on personas.

Cooper U Interaction Design session March 6-9 is almost full so get your seat now and follow it up with the Design Communication & Collaboration session March 12-13.

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Cooper U filling fast, fueling change

Grab the last seats for the Communication & Collaboration course. We geared this course for practitioners who want to take their effectiveness working within design groups and spread it to their larger product and stakeholder teams. We've packed years of experience as consultants into a fun, engaging two-day intensive. The class delivers lots of information with the intent of reframing the focus of your work and many hands-on exercises to get practice before applying your new skills back home.

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Some topics include:

  • Learn how adopting a new approach to engaging with others improves responsiveness, feedback and support for your work
  • Practice new methods for collaborating with your teams which lead to more productive meetings and better working relationships
  • Discover ways to empower your organization with tools which will focus work, improve cross-functional partnerships and support more strategic discussions

You'll leave excited and eager to bring this new approach to communicating and collaborating with others. In addition to the course materials you'll receive a sharp set of Communication and Collaboration Method cards to keep in your back pocket for when you need a refresher.

We've got less than 10 seats left, you can register now.

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UX Bootcamp Midwest added 10 more spots!

redcross_columbus.pngThe inaugural UX Bootcamp Midwest in partnership with Red Cross of Columbus filled so quickly we added 10 spots, increasing the class size to 30. Space is limited to ensure one-on-one attention.

Rock Health classes off to an exciting start

RockHealth-logo1.pngWe're proud to be working with Rock Health's 2012 class of start-ups. We're delivering a lightning round of design classes and hosting regular office hours for deep collaboration. Two weeks in and we're really excited by the great ideas, super motivated teams, and new approaches to improving healthcare.

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The revolution will be portable: Understanding the tablet opportunity for alternative media

The Association of Alternative Newsmedia's 2012 Web Conference was held in San Francisco and attended by publishers, editors, and owners from over 130 of North America's alternative news organizations. Stefan Klocek spoke about how alternative news organizations can bring their content to the emerging platform of tablets in "The Revolution will be Portable: Understanding the Tablet Opportunity" session. He highlighted unique qualities of the tablet for local news consumption and gave an overview of how organizations with a cultivated and established brand presence can deeply engage with their audience. View Stefan's presentation below or download it.


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Sketchnoting IxDA 2012

We're working on a larger post about the awesome IxDA 2012 in Dublin last week, but in the meantime, I wanted to chat separately about sketchnoting.

I'm a drawer, there's no doubt about it. I can barely manage to consider a design problem before I'm reaching for a pen and paper, or my Tablet PC and a stylus and cranking open OneNote for an explanatory drawing or mind map. But that got taken to the next level when I attended "Visual Thinking Through Sketchnotes," a workshop by MJ Broadbent & Eva-Lotta Lamm.

In it we covered the basics of sketching and then went further into what that means for capturing the complex ideas communicated in lectures and speeches. I was hooked, and challenged. I spent the next three days both enamored of the excellent ideas being presented (high marks on all four things I look for in presentations, nearly across the board), but also trying my new skills at sketchnoting. Here's the whole set.

Strategies for early-stage design: Observations of a design guinea pig

Where do you start when you're approaching a complex software design problem? If you work on a large development team, you know that software engineers and UX designers will often approach the same design problem from radically different perspectives. The term "software design" itself can mean very different things to software architects, system programmers, and user experience designers. Software engineers typically focus on the architectural patterns and programmatic algorithms required to get the system working, while UX designers often start from the goals and needs of the users.

In the spring of 2009, I participated in a research study that looked at the ways in which professional software designers approach complex design problems. The research study, sponsored by the National Science Foundation, was led by researchers from the Department of Infomatics at the University of California, Irvine. The researchers traveled to multiple software companies, trying to better understand how professional software designers collaborate on complex problems. At each company, they asked to observe two software designers in a design session. At my company, AmberPoint, where I worked at the time as an interaction designer, I was paired with my colleague Ania Dilmaghani, the programming lead of the UI development team. In a conference room with a whiteboard, the researchers set up a video camera, and handed us a design prompt describing the requirements for a traffic control simulation system for undergraduate civil engineering students. We were allotted two hours to design both the user interaction and the code structure for the system.

Jim-and-Ania-at-the-whiteboard.jpgJim Dibble and Ania Dilmaghani at the whiteboard in their research design session

Looking forward to a few good interns...

Intern at Cooper

Here in San Francisco the sun is shining, the sky is clear and we are already looking forward to this summer. But we're not just looking forward to more good weather; we can't wait to welcome summer interns.

What better place to apply what you've been learning than in the collaborative Cooper environment? We don't have wireframe monkeys here, you and your ideas and input will be applied on real projects for real products.

Our internship program is a 10-week paid position in San Francisco for current undergrad, graduate, or recently graduated students. We're looking for both interaction and visual designers who have a mix of self-motivation, design skills, open-mindedness, curiosity, empathy, and thirst for knowledge.

As an intern, you'll get a chance to take part in user research, strategy creation, concept explorations, and detailed design. Along the way, mentors will guide you through project work and help you reach larger career goals. We'll make sure you're set to roll up your sleeves and get involved, and that you get as much as you can out of your experience at Cooper.

Sound like something for you? Send a résumé along with a letter stating your internship
goals and portfolio samples (PDF or link to your website) by March 15th to internship@cooper.com.

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The sCoop: week of January 30

This week we sent a few of our colleagues to Dublin, Ireland to represent Cooper at the IXDA 2012 conference. Managing director Chris Noessel has kept us up to speed on the proceedings with delightful sketchnotes. (This one is from "cyborg anthropologist" Amber Case's talk).

Sketch from Amber Case's talk at IXDA 2012 in Dublin

Cooper at IXDA 2012

(For more of Chris' dispatches from the IXDA conference, take a look at his twitter feed).

On the home front, Cooper continued bringing design methodology to health startup incubator Rock Health. Susan Dybbs treated this year's batch of entrepreneurs a lecture on using design to create successful health care products. We can't wait to see these companies designing their way to industry domination!

Susan Dybbs speaks at Rock Health


Playing with iBooks

At Cooper, we love to share what we learn in our consulting work. We've published and socialized techniques and tools for doing interaction design in our books, at conferences, and through Cooper U. Recently, Apple released the iBooks Author platform, and a few of us have been giving it a test run.

The platform itself has lots of potential. There is much to improve, but the possibilities are interesting and it's too early to critique it too strongly. There's been much talk already about the EULA and whether or not this will disrupt education. It's too early to make that call, though. Our initial impression? It's an accessible tool aimed at a user population that, up to this point, hasn't been equipped to produce engaging and usable interactive educational content.


In our trial run, we produced a look book with some of recent work, including slideshows, imagery and video. It's a little rough in some areas, but we'd love to see what you think. You can download it via the link below and share your thoughts in the comments section.

Download the Cooper iBook.

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The eye of the brainstorm

In our modern digital environment, all businesses have a great competitive need for creative thinking that far exceeds our industrial forebears. In the quest for an institutional source of creativity, the brainstorming session, where several people meet to have fresh ideas, has emerged as the front runner. Brainstorming can be fun, and some prominent consulting firms have prospered proselytizing this technique, but it has a remarkably thin track record of success.

While people think and behave differently when they are in large groups versus when they are alone, I also believe that people behave still differently when they are in the presence of only one other person. This is often overlooked, yet I believe that creative people can be at their most effective when they work in pairs.

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I believe that all people share these three modes of behavior: solo, paired, and group. Generally, these differences are noted only as interesting social quirks, and have not been investigated by academia or exploited by business, but their differences have important implications for the creative manager.

Brainstorming's adherents believe that a group of people can together imagine more and better solutions than any one person can alone. I won't dispute that assertion, but just because one is better than the other doesn't imply that either is anywhere close to being optimal.

A recent article in the New York Times put forth the radical idea that brainstorming might not be such a good idea, and cites recent research indicating that working solo is more productive than working in groups. The author, Susan Cain, points out that many of our greatest innovations came not from large groups of ideating peers, but from solo geniuses working in isolation. Her case in point is Steve Wozniak, the enigmatic inventor of the Apple computer.

As a former inventor who worked almost exclusively by myself, I agree with Cain. The problem is that, at the time, I would only work for myself, and like me, few independent creative people can be motivated to solve the problems of someone else's business. Unless you get remarkably lucky, you need to find a way to reliably innovate with people content to have a steady job.

When I began to consult for others, I too faced the challenge of generating consistent, reliable, and predictable imaginative problem solving. After some struggle, the correct solution finally emerged: pair designing.

This year marks Cooper's twentieth anniversary engaged in intensively creative work performed for hire, on schedule, on budget, for a wildly diverse clientele. Our work is nothing if not creative, and we consistently astonish our clients with the depth of our innovative thinking. What's more, we almost never do group brainstorming, and solo problem solving is, while not forbidden here, institutionally frowned upon as being too slow and expensive. Our ability to innovate reliably and effectively is largely due to our insistence that our creative consultants work in pairs.

The sCoop: week of January 23

Some people like to dance and shake it in the dark. Others wear their sunglasses at night. Here's proof some like WORKING in the dark (and they're not hookers). Stefan snapped these, catching a glimpse of the Cooper evening crew in action...
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Speaking of Stefan, he spoke at the Association of Alternative Media 2012 AAN Web Conference, here in SF, on "The Revolution will be Portable: Understanding the Tablet Opportunity" An exquisitely designed on-the-go tablet app is Pyrolia's Road Inc., an in-depth, feature-rich anthology of classic automobiles.

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We've all heard the hype around HTML5, so let's get on with it already! Check out Tumults Inc.'s aptly named HYPE for some of the easiest ways to implement HTML5 animations and eye-opening interactive prototypes.

An interaction HTML5 has breathed new life into is: s c r o l l i n g. This eye-opening interaction even has its own name: parallax. The term is derived from the Greek παράλλαξις (parallaxis), meaning "alteration". Parallax helps accurately portray our visual perception of distance. Not only do objects in the background appear smaller, they also MOVE slower than their foreground counterparts. Slavery Footprint and Moods of Norway (best viewed in the horizontal position) are notable examples of the parallax in action.

When your back in the vertical position and ready for some moving of your own, check out this interactive, motion-sensing, motivational 7 foot wall! Designed to get gym members actively engrossed in nutrition and physical activity, this is one funhouse mirror that builds UP your confidence. Its "Future Self" application composits what YOU (the fairest one of all) may look like in the near future if you heed the advice of this great wall of fitness.


The new iBGStar blood glucose meter is another innovative way to monitor nutrition. Designed for iPhone/iTouch-lovin'-diabetics-on-the-go, it can actually take and read blood samples, your nutritional intake, missed meals, and yes, amount of exercise.

All these new ways to monitor nutrition and exercise has made me HUNGRY! So, I leave you with a recent snapshot of our sustenance request board...
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Personally, I prefer Desvenlafaxine, delta-9-tetrahydrocannabinol, and Toaster Strudels® - portable and perfect for when your on-the-go.

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